Saturday, 6 November 2010
Python Boids in 3D
I'd only tested my code out in 2D up till now, even though I'd been coding all the vector maths in a way I hoped would work in 3D. I ran a simulation above and to my pleasant surprise it worked perfectly first time. Sadly trying to shrinkwrap/constrain the boids to a surface (a mesh marking the limits of where they are allowed to wander) I ran into a new bug in blender. Its in the tracker, fingers crossed that by the next time I have a moment to work on the code all will be resolved!
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