Often I find that I need to use the copy and paste pose buttons to get a smooth transition when animating a ChildOf constraint. Blender's built in copy and paste pose buttons ignore constraints so I coded my own. Basically select the bones you want, run the 'copy pose to buffer' script, then change frame to after your constraint influence has been changed and run the 'paste pose from buffer' script. This way you can get nice smooth transitions across those constraint changes...
Showing posts with label tools. Show all posts
Showing posts with label tools. Show all posts
Thursday, 7 July 2011
Copying Poses with Constraints in Blender
Labels:
animation,
blender 2.5,
ChildOf,
constraints,
copy pose,
exaggerate pose,
paste pose,
python,
tools
Tuesday, 8 March 2011
F-curves in the 3D View continued...
Today's progress... 3D Bezier F-curves are now editable in the viewport for unconstrained child bones with inherited rotation and asynchronous/independent curves! I learnt a lot from studying Crouch's script which has a larger but different feature set and currently works with objects not bones (mine currently works with bones and not objects). Hopefully my script shown below, will help push the discussion along and go some way towards bringing this feature to blender in a finished state before it hits maya!
The script is available here but be warned its in heavy beta, so back up your animation first! Feel free to bug report in the comments below. I've coded an on screen help (which will start when you enter the 3D f-curve edit mode) as the shortcuts had to be unusual to save messing with the keymaps.
UPDATED: http://www.pasteall.org/19807/python
There's extensive discussion of the autodesk technology preview which sparked all of this here (though its not really a new technology at all as apparently DigitalFish Reflex had it a few years back).
In other news an animator whose work I've been following recently is Dustin Grella. If your mind is buzzing as much as mine with all that discussion on 3D fcurves you'll probably find it refreshingly low tech... here's Bag for a Banana Peel.
The script is available here but be warned its in heavy beta, so back up your animation first! Feel free to bug report in the comments below. I've coded an on screen help (which will start when you enter the 3D f-curve edit mode) as the shortcuts had to be unusual to save messing with the keymaps.
UPDATED: http://www.pasteall.org/19807/python
There's extensive discussion of the autodesk technology preview which sparked all of this here (though its not really a new technology at all as apparently DigitalFish Reflex had it a few years back).
In other news an animator whose work I've been following recently is Dustin Grella. If your mind is buzzing as much as mine with all that discussion on 3D fcurves you'll probably find it refreshingly low tech... here's Bag for a Banana Peel.
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