Showing posts with label line test. Show all posts
Showing posts with label line test. Show all posts

Sunday, 15 May 2011

Saturday, 14 May 2011

Crows Work In Progress


This needs more comp and rain streaks on the window, and should probably be half the speed.


One of a flock of four.  Quite happy with this first rough.

Here's some diagrams of a toe-first running action I made from video footage of a barefoot kenyan boy.


Thursday, 4 November 2010

Week 4 Line Test and Maya

Week 4 - pushing and pulling and last week's bouncy ball with a mesh deform to vertex color based shader I coded in MEL.




code...

int $numberOfVertices[]=`polyEvaluate -vertex pSphere1`;
string $neighbouredges[];
string $neighbourverts[];
float $edge_start_original[3];
float $edge_end_original[3];
float $edge_start_deformed[3];
float $edge_end_deformed[3];
float $diff_original[3];
float $diff_deformed[3];
float $total_length_original;
float $total_length_deformed;
float $stretch_amount[];
int $edges[];
int $i=0;
for($i=0;$i<$numberOfVertices[0];$i++)
 {
 //find neighbour edges
 $neighbouredges=`polyInfo -ve pSphereShape1.vtx[$i]`;
 string $buffer[];
 int $num_tokens = `tokenize $neighbouredges[0] $buffer`;
 $num_tokens-=2;
 for ($k=0;$k<$num_tokens;$k++)
  {
  $edges[$k]=(int)$buffer[$k+2];
  }
 //now convert the edges to lengths

 $total_length_original=0;
 $total_length_deformed=0;
 for ($l=0;$l<$num_tokens;$l++)
  {
  $neighbourverts=`polyInfo -ev pSphereShape1.e[$edges[$l]]`;
  tokenize $neighbourverts[0] $buffer;
  int $verts[2];
  $verts[0]=(int)$buffer[2];
  $verts[1]=(int)$buffer[3];

  //get edge lengths
  $edge_start_original=`xform -ws -q -t pSphereShape1Orig.vtx[$verts[0]]`;
  $edge_end_original=`xform -ws -q -t pSphereShape1Orig.vtx[$verts[1]]`;
  $edge_start_deformed=`xform -ws -q -t pSphereShape1.vtx[$verts[0]]`;
  $edge_end_deformed=`xform -ws -q -t pSphereShape1.vtx[$verts[1]]`;
  $diff_original[0]=$edge_end_original[0]-$edge_start_original[0];
  $diff_original[1]=$edge_end_original[1]-$edge_start_original[1];
  $diff_original[2]=$edge_end_original[2]-$edge_start_original[2];
  $diff_deformed[0]=$edge_end_deformed[0]-$edge_start_deformed[0];
  $diff_deformed[1]=$edge_end_deformed[1]-$edge_start_deformed[1];
  $diff_deformed[2]=$edge_end_deformed[2]-$edge_start_deformed[2];
  $total_length_original+=sqrt(pow($diff_original[0],2)+pow($diff_original[1],2)+pow($diff_original[2],2));
  $total_length_deformed+=sqrt(pow($diff_deformed[0],2)+pow($diff_deformed[1],2)+pow($diff_deformed[2],2));
  }
 $stretch_amount[$i]=($total_length_deformed/$total_length_original);
 }

//find max and min
float $max_stretch=-1;
float $min_stretch=-1;
for($i=0;$i<$numberOfVertices[0];$i++)
 {
 if($max_stretch==-1 && $min_stretch==-1)
  {
  $max_stretch=$stretch_amount[$i];
  $min_stretch=$stretch_amount[$i];
  }
 if($max_stretch<$stretch_amount[$i])$max_stretch=$stretch_amount[$i];
 if($min_stretch>$stretch_amount[$i])$min_stretch=$stretch_amount[$i];
 }

for($i=0;$i<$numberOfVertices[0];$i++)
 {
 if($min_stretch!=$max_stretch)$stretch_amount[$i]=($stretch_amount[$i]-$min_stretch)*(1/($max_stretch-$min_stretch));
 else $stretch_amount[$i]=0;
 polyColorPerVertex -colorR $stretch_amount[$i] pSphereShape1.vtx[$i];
 polyColorPerVertex -colorG $stretch_amount[$i] pSphereShape1.vtx[$i];
 polyColorPerVertex -colorB $stretch_amount[$i] pSphereShape1.vtx[$i];
 }

Saturday, 16 October 2010

Week 2 Line Test



Week 2 was bouncing balls of various types.

Week 1 Line Test



Week 1 was a free brief.  Here's a man trying to catch a crow, from the end of the week to the start of the week, every line test in reverse order!