Showing posts with label festival. Show all posts
Showing posts with label festival. Show all posts

Sunday, 1 June 2014

The North Sea Riviera - Festival News

My graduation film from the RCA has been ticking along nicely, getting some views at festivals here and there.  It's screening as part of Rooftop Films in New York City at some awesome venues in an amazing city, and last weekend it won the 'Jury Prize' at Kiev International Short Film Festival, which was a nice surprise!  Big thanks to all the people who supported its production, and to those who have kindly screened the film and awarded it prizes.  Here's the trailer, and a link to the film's minisite.  If you want to run a screening of the film I'd love to hear from you so give me a shout!





The guys and girls in the year below me at the RCA are coming to the end of their two year saga, and will shortly be showing their graduation films in London.  They've got a tumblr up with some great snapshots of what's to come.  Make sure to check out their show if you're in town.

Saturday, 27 November 2010

Au Soleil at the London Underground Film Festival (LUFF)

I'm really happy to have heard from the London Underground Film Festival that my short 'Au Soleil' will be screening at the Horse Hospital next Saturday the 4th December, as part of their programme Around the Compass Rose: Human Geographies on Film.  'Au Soleil' was nominated for the technical achievement award at CAM*ERA earlier in the year.  It seems like ages since I finished work on this film, and though with hindsight some of the technical work isn't as strong as I would have liked, I hope it goes some way to proving that as a medium animation has more to offer than just tired/banal overworked childrens' entertainment.  Tickets available here £5 or £3 concessions, showing with 'Wild West', 'Faith Hope and Greenland', and 'Those Who Live Off the Dead'.

In completely unrelated news, Campbell Barton did a terrific job last week of bringing blender's rigging tools slightly further out of the stone age by fixing the infamous bone roll bug (which has been in blender for nearly as long as I can remember).  It seems that all of the devs have been completely oblivious to it, and no riggers have ever got round to reporting it as it was fixed just hours after I reported it!  Not only that, but Campbell has also added a few more options to the menu giving a choice of which axis to align to (+Y for  a leg IK chain for example).  Commit notes are here for anyone interested: 1 2 3.