Showing posts with label week 6. Show all posts
Showing posts with label week 6. Show all posts

Friday, 12 November 2010

Shark Swim Cycle



Tried to get layered animation working in blender but the NLA didn't seem to work the way I wanted it to (like animation layers in maya) so I gave up for the morning and tried to animate a swim cycle.  That didn't go too well either - I'd build the flippers on the model far too low down and they looked unnatural in what should have been their rest pose by their side.  My spline IK rig which was meant to make animating the sine wave easier ended up making it harder as I had far too few bones controlling the spline to get a smooth enough wave.  Added to that the tail could have done with a few more bones to smooth out the motion.  The looping destroys the effect of the fake caustics and volumetrics somewhat, but never mind, I hate default grey (or 'Material.001' as its otherwise known).

Fear and Loathing Fish Animation



The brief was to animate a fish as if it had the character of a celebrity/famous person etc.  I picked Johnny Depp as Hunter S. Thompson in Fear and Loathing in Las Vegas.  I'm not sure if the neuroses just comes across as bad animation?  Took from 10am yesterday to 6pm to animate this short clip.  Still not 100% happy with the rig.  Lets hope the shark goes better!