Showing posts with label facial expressions. Show all posts
Showing posts with label facial expressions. Show all posts
Tuesday, 31 May 2011
Say What Again: Facial Rigging
I primarily designed this rig around subtlety of expression and emotional nuances, obviously. First full 'stop staring' style rig I've built, quite happy with it so far. I rigged his mop-top as well so I can push it out of the way when you need to see the brows. Did the crow and the dogs facial rigs as well and completed the bike rig yesterday (with moving chain) as well as working up a fake wind sim system using displacement modifiers. Just the farmer to finish off with then animation with UV unwrapping on the side.
Labels:
blender,
blender 2.5,
face rig,
facial expressions,
rigging
Thursday, 3 February 2011
Works In Progress: Ice Cream Van and Facial Expressions
Here's an ice cream van I've been modelling and hand texturing for next week's lip-sync exercise which will involve Big Buck Bunny and Sintel in an unsavoury situation... finally a chance to air my views on Buck's character design! I'll probably be rendering shadeless with some custom 'shaders' (or more accurately post/comp) coded in python, if I manage to implement my algorithms in time (or if my paperware even works). I messed around animating straight ahead drawn and sculpted (in blender) faces popping from expression to expression.
Labels:
animation,
blender,
facial expressions,
ice cream van,
modelling,
sculpting
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