Showing posts with label swim. Show all posts
Showing posts with label swim. Show all posts
Friday, 12 November 2010
Shark Swim Cycle
Tried to get layered animation working in blender but the NLA didn't seem to work the way I wanted it to (like animation layers in maya) so I gave up for the morning and tried to animate a swim cycle. That didn't go too well either - I'd build the flippers on the model far too low down and they looked unnatural in what should have been their rest pose by their side. My spline IK rig which was meant to make animating the sine wave easier ended up making it harder as I had far too few bones controlling the spline to get a smooth enough wave. Added to that the tail could have done with a few more bones to smooth out the motion. The looping destroys the effect of the fake caustics and volumetrics somewhat, but never mind, I hate default grey (or 'Material.001' as its otherwise known).
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