Showing posts with label topology. Show all posts
Showing posts with label topology. Show all posts

Monday, 4 July 2011

Last Bit of Modelling


Well that's it all done.  Every set modelled, and finally Jonny's 'leaving home' rucksack finished and weight painted.  Click to enlarge to see the topology.  Just animation, rendering and compositing left to go.  After nearly 3 hours of careful weighting, I'm going for a run.  Then I'm going to tidy up the rig, make a quick low poly version, then get back to animating the last twenty or so shots... two weeks to go!

Sunday, 29 May 2011

Dog Topology

Here's how 'Blake' the border collie sheepdog is looking in wire form so far - 2100 faces, all quads, nice clean mesh topology with maybe just a few too many poles.  Struggled a lot with the head.  Wish I'd had access to a real dog to help with the modelling of this.  I've only given him front teeth as he rarely opens his mouth in the 'Crows' short.

Making good progress on the rigs.  The biped one is ready for re-targetting - a hybrid of my 'eskimo' and 'bally' rigs - using iTaSC for damped IK - no more popping!  The quadruped rig just needs layer organising and testing.  Jonny is pretty much ready to bind, just finishing off the Farmer's haircut, hat, glasses and coat.

Tuesday, 24 May 2011

T is for Topology

...with which I'm wrestling....


Jonny's hands, arms, t-shirt, jeans and pumps meshes all work-in-progress, the most complete of my models so far, with some subtle asymmetry.  The head meshes and the farmer and dog are also pretty far down the line but still messy shape-wise.  Its awesome to have access to the tube project's character meshes as a topology reference, one of the perks of being an intern on the project!  Working in blender-2.57-freestyle - hopefully will have some python shader code going soon!