To keep myself motivated I'm hosting dailies over on blenderartists. Join in if you like, criticism is always welcome!
Secondly, its always really nice when someone posts some of your work, even if its an old piece that you're not particularly proud of any more, its good to hear that people are still enjoying watching it. Cycling blog Two on Four Wheels featured one of my pieces from last year, Au Soleil.
Showing posts with label Au Soleil. Show all posts
Showing posts with label Au Soleil. Show all posts
Tuesday, 12 July 2011
Saturday, 27 November 2010
Au Soleil at the London Underground Film Festival (LUFF)
I'm really happy to have heard from the London Underground Film Festival that my short 'Au Soleil' will be screening at the Horse Hospital next Saturday the 4th December, as part of their programme Around the Compass Rose: Human Geographies on Film. 'Au Soleil' was nominated for the technical achievement award at CAM*ERA earlier in the year. It seems like ages since I finished work on this film, and though with hindsight some of the technical work isn't as strong as I would have liked, I hope it goes some way to proving that as a medium animation has more to offer than just tired/banal overworked childrens' entertainment. Tickets available here £5 or £3 concessions, showing with 'Wild West', 'Faith Hope and Greenland', and 'Those Who Live Off the Dead'.
In completely unrelated news, Campbell Barton did a terrific job last week of bringing blender's rigging tools slightly further out of the stone age by fixing the infamous bone roll bug (which has been in blender for nearly as long as I can remember). It seems that all of the devs have been completely oblivious to it, and no riggers have ever got round to reporting it as it was fixed just hours after I reported it! Not only that, but Campbell has also added a few more options to the menu giving a choice of which axis to align to (+Y for a leg IK chain for example). Commit notes are here for anyone interested: 1 2 3.
Subscribe to:
Posts (Atom)
