Showing posts with label freestyle. Show all posts
Showing posts with label freestyle. Show all posts

Monday, 13 June 2011

Freestyle Rendering

Got a shock to find this one staring back at me today.  Some wrongly connected nodes and textures giving a freaky render.

Here's a preview of the node graph I'm using to mix up the AO, Shadow, Flat Color and Freestyle Passes, otherwise known as the 'spaghetti system'.  It masks the freestyle pass using objects from the sets, edge detects to give a line round the shadows to match the Freestyle line, and adds a slight transparency to the characters when comping them over the backgrounds.  The backgrounds get a slight blurred underneath and just around where the characters are to help the characters stand out a bit.  I'm also mixing in ink and paper noise as freestyle's textured stroke rendering isn't supported yet in blender as far as I can tell.

I'm working with three Freestyle shaders (and a common functions module) which I coded based heavily on T.K.'s fantastic examples in the blenderartists thread.

I'll post the source when I've got them finalised.

Back to animating.

Saturday, 11 June 2011

Spin me Right Round, Like a Record



Not 100% there with the look so far but it will probably do for the national gallery version.  I should have just animated the whole film like this with their feet sliding along the floor like this and everyone in their default T pose.  It would have saved time on the rigging and the animation would probably be just as good as it is now!

Sunday, 29 May 2011

Jonny's Fixie


Yes, I wish it was real too. Freestyle render in Blender 2.5. Not rigged yet.