Tuesday, 9 November 2010

Fish Modelling

Hunter S Thompson Herring
4 hours modelling

Great White Shark
3 hours modelling
(incl 1 hour of teeth vertex pushing!)
2 hours texture painting
(incl 1 hour of messing around with Photoshop 3D)
2 hours rigging and weighting

Some half cooked models I built in a rush for this weeks anim exercise (fishes with character).  The shark's got a nice spline IK rig (a spline for the back and for each of the big flippers), but thanks to blender's outgrown deps graph, it has more than twice the number of bones it would need in maya.  At least the modelling and texture painting in blender kicks the socks off maya.

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