Tuesday, 31 May 2011

Say What Again: Facial Rigging


I primarily designed this rig around subtlety of expression and emotional nuances, obviously.  First full 'stop staring' style rig I've built, quite happy with it so far.  I rigged his mop-top as well so I can push it out of the way when you need to see the brows.  Did the crow and the dogs facial rigs as well  and completed the bike rig yesterday (with moving chain) as well as working up a fake wind sim system using displacement modifiers.  Just the farmer to finish off with then animation with UV unwrapping on the side.

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