Wednesday, 27 October 2010

Week 3 Line Test

Nothing exciting came out of maya this week, though I did work out how to autorotate my bouncing balls with MEL, mix lattices and joints and driven keys, and write an expression to set vertex colors based on the stretch caused by the deformers, the result of which I fed into a mental ray shader - script and video coming next week, in the mean time, here's some more pencil.



I'm off to the blender conference tomorrow to see the tube team present some of the work I did with them over the summer!

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